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Allstars Destruction Continues Settings and Extends Season 1 - News - bots overplicing

Sufficiently badly in need to need bots overplicing in the low number of players, allstars destruction, however, does not count on the garage so quickly. Playstation and Studio Lucid Games continue to provide updates to try to improve the gaming experience based on user return.

Released on July 28, the patch 2.3.0 first tries to solve the problem of "ghosts", phenomenon probably caused by the latency that the bolids of users lost points of life without apparent reason. "We have worked on new parameters between the game and the servers that should allow our players to be a little better synchronized than before. In our test phases, our team found that these changes helped reduce so much Consequent the number of ghosts subs_ ", can we read.

Another significant change in the update, the significant reduction in the recovery time of the impacts of all vehicles, including the hero bolids. "Aview a recovery time on the impact of your bolide can be somewhat frustrating when you actively try to touch your next target. Although we wanted to maintain a certain level of mastery in allstars destruction, we must admit that this kind of Moments arrives too often. Increasing the frequency to which you can impact your opponents, the game will reach a brand new level of carnage, for the greatest happiness of players who can make spectacular destruction even more often ", explains Lucid Games.

Wildstar Patch Notes/Esper Changes

In addition to these gameplay settings, developers made the decision to extend season 1 while adding online groups for solo game modes, new skins and cosmetic objects, a new "fast part" list. Buffs for all Allstars and their bolids, three new premium Bearings of the Allstar pass and a new interface of the shop. In a few weeks, the two Carnage mode cards will also reworked to be smaller, the idea is to increase the destruction ratio.

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