Bend Studio (formerly Blank, Berlin & Co., Inc. and also Endemic, Inc.) is an American computer game developer based in Bend, Oregon. Established in 1992, the studio is best understood for establishing Busy 3D, the Siphon Filter series, and Days Gone. Because 2000, Bend Studio is a first-party programmer for PlayStation Studios.
The announcement of the 8 million Ghosts of Sushi sold worldwide has had an unexpected impact on social networks. Former Bend Studio and director of Days Gone, Jeff Ross could not help revealing that his game had also reached this same sales a little more than a year and a half after its launch.
When I left Sony, Days Gone had come out for a year and a half (and one month) and had sold more than 8 million copies. Since then, he has sold even more, and has Made more than a million sales on Steam. The local management of the studio has always made us feel that it was a big disappointment, commented Jeff Ross as soberly as possible. In other words, Days Gone could have exceeded the 10 million copies sold since its release in the spring of 2019. In its other tweets, the director also reveals that Shawn Laden is not the one who barred the road at Successor of Days Gone and that the former boss of the PlayStation Studios (in office until October 2019) was on the contrary The greatest defense man of the game.
Jeff Ross had recall left Bend Studio in December 2020, considering having taken the question of the question and knowing especially that Sony Interactive Entertainment had not given his green light for the production of a Days Gone 2. A refusal revealed in an Article by Jason Schrader and which seems even more surprising now that one has a clear idea of the sales made by this new license unveiled at E3 2016. For its part, Ghost of Sushi has already been entitled a director's Cut with an extension, waiting for a very likely suite and adaptation to cinema. Difficult under these conditions not to understand the frustration of Jeff Ross.
If we can object that two similar sales figures do not necessarily have the same profitability, if we go through that the budgets are not the same and that the sale price of Days Gone has fallen faster and More often than that of Ghost of Sushi, we see very bad how the Bend Studio game could be described as commercial disappointment. His critical welcome, on the other hand, is quite far from that of the new license of Sucker Punch with a 72 against an 85 on Operatic. It is also true that the development of Days Gone has spread over more years, but it is largely because it was the first AAA of the Siphon Filter team.
As a reminder, we have known since June 2021 that Bend Studio is now working on a new open-world license that relies in part on the work done on Days Gone. A leader probably more risky than making a Days Gone 2 and for which Bend Studio is still looking for many people.
In the spring, Jeff Ross had discussed the situation in David Gaffe's podcast, explaining that he thought he was able to carry out a sequence of much better quality and had for project to integrate cooperation. Despite disappointment, it also seemed to understand the choice of SHE from an economic point of view. When we started Days Gone we were 45 at the studio, and we wondered how to make an open world with this workforce. The solution was to grow up, so we went from 45 to something like 120. There was a start budget Raised for Days Gone But we have it far exceeded, and I think this figure would have been the starting point for a suite. These AAA Sony... They really have a cost. I think the first Filter siphon cost 1 or $2 million. The second has clearly cost $2 million because it was done in one year. So the return on investment was excellent, but for the games that ask to sell 4 or 5 million copies just To be profitable... You have to be very confident, because Sony does not have the money from Microsoft, and they must use it very intelligently and make sure that their catalog is varied, he commented. Other interesting revelations may wait for us since David Gaffe invited Jeff Ross again in his podcast.
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